This article is timeless and should be accurate for any version of the game.
Victoria 3
Type Base game
Release date / Patch2022-10-25 / 1.0
Store: Base game Paradox / Steam
Victoria 3 is the third installment in the Victoria series developed by Paradox Interactive, following Victoria 2 and Victoria: An Empire Under the Sun.
Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox's history.
Contents
1 Game features
2 Videos
2.1 Cinematic trailers
2.2 Video diaries
2.3 Tutorials
3 Dev diaries
4 References
Game features[edit | edit source]
The Ultimate Society Simulator
Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist... the choice is yours.
Detailed population groups with their own economic needs and political desires.
Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.
Research transformative new technology or ideas to improve your national situation.
Deep Economic System
Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.
Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.
Secure vital goods to fuel your advanced economy and control the fate of empires.
Balance employing available labor force with the needs for new types of workers.
Play on a Grand Stage
Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.
Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.
Increase your economic and military strength at the expense of rivals.
Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.
Videos[edit | edit source]
Cinematic trailers[edit | edit source]
Victoria 3: Release trailer. Build your ideal society in the tumult of the exciting and transformative 19th century. Lead dozens of world nations from 1836-1936, use your diplomatic wiles to weave pacts, alliances and rivalries to secure your position on the world stage. Expand your industry using new technology to create lucrative goods, and tax them for the betterment of your nation. Balance the competing interests in your society, and earn your place in the sun in Victoria 3! Politics, Economy, Expansion, Revolution. History is in your hands!
Victoria 3: Pre-order trailer. Claim your place in the sun in Victoria 3. Master politics, industry, trade, diplomacy and war in this revelatory time period between the 19th and 20th century. The Victorians promised a grand tomorrow based on science and industry. Now you get to build it.
Victoria 3: Gameplay trailer. Set in the rapidly moving 19th and early 20th centuries, Victoria 3 is a deep societal simulation, challenging players to develop a nation through industry, trade and political reform while keeping your population content and well-fed.
Victoria 3: Announcement trailer. Shape a grand tomorrow in Victoria 3, Paradox's deepest society simulation ever. Lead your population through the age of exhibitions and steam engines in a grand strategy game about a century of revolution and innovation.
Video diaries[edit | edit source]
Voice of the People - Free 1.3 Update. The upcoming free 1.3 update contains a bevy of changes and content focused around the politics gameplay of Victoria 3!
Victoria 3: 1.2 Update. Ahoy Victoria 3 fans, new & old! If you've ever thought about playing Victoria 3, then now is the time! Join us as we go through what's included in the free Update 1.2. We introduce you to what Victoria 3 is, and what this new update means for you.
Victoria 3: Behind the Sound Design. From the ambient bells, whistles and crowd noise to the rousing symphonic score, Victoria 3 has become popular for its immersive 19th century soundscape. Go behind the scenes of Victoria 3, as the audio and music teams for the game walk you through their design and process.
Victoria 3: Gameplay Reveal. Join us on our first proper Victoria 3 stream!
Victoria 3: June 2022 Update. The team talks about the building blocks of society, including: Elections, Parties, Conversion and Assimilation, and Unification.
Victoria 3: May 2022 Update. The team talks about the building blocks of society, including: Revolutions, Cultural Secessions, American Civil War, and Battles.
Victoria 3: April 2022 Update. The team talks about the building blocks of society, including: Construction, Market Expansion, Trade Routes & Tariffs, Shipping Lanes, and Opium Wars.
Victoria 3: March 2022 Update. The team talks about discovering the world and building marvelous monuments, including: Colonization, Decentralized Nations, Canals & Monuments, and Decisions & Expeditions.
Victoria 3: February 2022 Update. Taking a moment to get an overview of the look and feel of the game., including: User Experience Overview, User Interface Overview, and Journal Entries.
Victoria 3: January 2022 Update. A summary of last month's dev diaries, including: Peace Deals, Technology, and Flags.
Victoria 3: December 2021 Update. A summary of last month's dev diaries focusing on the warfare systems in the game, including: The Concept of War, Fronts & Generals, Navies & Admirals, and The Cost of War.
Victoria 3: November 2021 Update. A summary of last month's dev diaries, including: Rank and Prestige, Relations, Infamy and Interests, Diplomatic Actions, and Diplomatic Plays.
Victoria 3: October 2021 Update. A summary of last month's dev diaries, including: Standard of Living, Political Movements, Slavery, States, and Migration.
Victoria 3: September 2021 Update. A summary of last month's dev diaries, including: National Markets, Infrastructure, Employment & Qualifications, and Treasury.
Victoria 3: August 2021 Update. A summary of last month's dev diaries, including: Interest groups, Laws, and Institutions.
Victoria 3: July 2021 Update. A look at what has been going on in the first batch of dev diaries, including: Pops, Capacities, Buildings, Goods, and Production Methods.
Victoria 3: Game Vision. Population management, Society Building, Conflicts and Diplomacy: a grand tomorrow begins with a grand vision. In this video, Game Director Martin Anward and Lead Game Designer Mikael Andersson tell us about the Game Vision for Victoria 3.
PDXCON Remixed: Vickynomics. Economy plays a key part in many PDS games, and especially so in Victoria 3! In this panel from PDXCON, Lead Game Designer Mikael Anderson and QA Lead Paul Depre take a deep dive into the economics in Victoria 3.
PDXCON Remixed: The Art of Victoria 3. Meet Victoria 3 Art Director Max Elmberg Sjöholm and get a glimpse of what Victoria 3 looks like!
PDXCON Remixed: Together for Victoria. Victoria as a series has a lot of history. In this PDXCON Panel Martin Anward, Dan Lind and Henrik Hansson share some stories from the early days of Victoria.
PDXCON Remixed: Welcome to Victoria. In this panel from PDXCON, Game Director Martin Anward and Lead Game Designer Mikael Andersson have a chat about the Design Pillars upon which Victoria 3 is being built.
Tutorials[edit | edit source]
Victoria 3 Tutorial - Economics. Learn about the economy in Victoria 3 with Paul Depre! Master the basics, find your niche, expand horizontally or vertically and lead your nation into a brighter future!
Victoria 3 Tutorial - Goods and Resources. CallMeEzekiel shows how to use the four types of goods: Staple, Luxury, Industrial, and Military Goods. Learn about the resource chain and how to make complex products to further your empire.
Victoria 3 Tutorial - Buildings and Infrastructure. CallMeEzekiel shows how to build up your economy, infrastructure, and government buildings within your growing nation.
Victoria 3 Tutorial - Trade and Markets. Victoria 3 has one of the deepest trade and market mechanics of any game, bringing you hundreds of decisions on how to change the world via trade goods and routes. CallMeEzekiel is here to explain how to best manage your empire's trade.
Victoria 3 Tutorial - Income and Wealth. PartyElite shows you how to bring wealth to your population and income into your bank account. Spend wisely!
Victoria 3 Tutorial - Pop Needs. PartyElite delves into populations needs, what they are and how to fulfil them! What will result from fulfilling them?
Victoria 3 Tutorial - Interest Groups. PartyElite explores Interest Groups, what they are, what they do and how to affect them!
Victoria 3 Tutorial - Policies and Laws. It's time to dig into policies, laws, government institutions, and more with heyitscara! This tutorial covers all the many actions you can take as your nations leader in Victoria 3.
Victoria 3 Tutorial - Diplomacy. Find out how to rule the world through diplomatic policies, acts, and plays in Victoria 3! Heyitscara shows what measures a country can take to make sure they stay at the top of the global power chain.
Victoria 3 Tutorial - Warfare. When diplomacy fails, war will break out and you must prepare your armies and navies! Heyitscara explains about how to prepare for war, conduct battle fronts, and manage your armies.
Dev diaries[edit | edit source]
Main article: Developer diaries
All developer diaries about Victoria III (the base game).
Victoria 3
No.
Title and Link
Description
Date
—
Patch notes for 1.0.6
Patch notes
2022-11-14
64
Post-Release Plans
Overview of major areas targeted for improvements in the near term
2022-11-03
—
Patch notes for 1.0.4
Patch notes
2022-11-02
63
Audio
Overview of game audio, including soundtrack, event, UI, ambient, and audio profile settings
2022-10-19
62
QA on Victoria 3
Overview of quality assurance team and process
2022-10-12
61
Data Visualization
Updates to user interface, discussion of color coding
2022-10-05
60
Modding
Overview of built-in modding tools and walkthrough of example mod creation
2022-09-28
59
AI
Overview of AI design philosophy, AI strategy system, AI spending variables, AI diplomatic play variables, and AI game settings
2022-09-21
58
Interest Revisions
An expansion of the interest mechanic described in dev diary 19, especially the relation between naval power and interests.
2022-09-14
57
The Journey So Far
An overview of the game mechanics and the player experience, as well as the process by which we arrived at the current version of the game.
2022-08-31
56
Cultures and Religions
On how taboos and obsessions work and the interplay between cultures, religions and discrimination
2022-08-24
55
Achievements
A presentation of 45 out of the 50 achievements present in the game at release as well as game rules such as modding or iron man.
2022-08-17
54
Trade Revisions
The second dev diary on the topic of trade, specifically how trade routes between two markets have been revorked.
2022-08-10
53
Characters
How the different characters can affect politics, warfare and economy as politicians, generals and leaders.
2022-08-03
52
Player Objectives
The various different optional player objectives and how they work.
2022-06-29
51
Tutorial
A presentation of the in-game tutorial and how it is tied to the main part of the game.
2022-06-22
50
Living Map
How the visual aspects of the maps including buildings, cities and roads will change based on how the game world develops.
2022-06-15
49
Graphic Overview
The considerations in presenting information through the graphics.
2022-06-08
48
Unification
The decisions, mechanics and diplomacy of forming ordinary and major unification
2022-05-24
47
Conversion and Assimilation
How pops change religion and culture over time based on the laws of the country
2022-05-18
46
Political Parties
How interest groups can work together in political parties
2022-05-11
45
Elections
How elections start, are run and finish as well as how the following government is formed
2022-05-04
44
Battles
A look at how each individual battle in wars play out
2022-04-27
43
The American Civil War
The journal entries, events etc related to slavery and the civil war in USA
2022-04-20
42
Cultural Secessions
How minority cultures might take up arms for independence
2022-04-13
41
Revolutions
How the population might rise in armed uprisings and civil wars
2022-04-06
40
Opium Wars
The journal entries, events etc related to opium concumpsion and the related diplomatic and political effects of the chinese opium crisis
2022-03-30
39
Shipping Lanes
The purpose and mechanics of ports, trade routes, shipping and convoys
2022-03-23
38
Trade Routes & Tariffs
The mechanics of trade, trade laws, treaty ports, and more.
2022-03-16
37
Market Expansion
Expansion of markets and the mechanics of Customs Unions.
2022-03-09
36
Construction
The construction industry, construction capacity, and the mechanics of building in Victoria III.
2022-03-02
35
Decisions & Expeditions
A look at decisions as well as the mechanics behind expeditions.
2022-02-23
34
Canals & Monuments
A look at the unique buildings of Monuments and Canals.
2022-02-16
33
Decentralized Nations
A deep dive into the non-playable decentralized nations.
2022-02-09
32
Colonization
The mechanics and gameplay of colonization.
2022-02-02
31
Journal Entries
Journal entries, events, and the content delivery system.
2022-01-26
30
User Interface Overview
An overview of the 2D art and the User Interface of Victoria III.
2022-01-19
29
User Experience
A deep dive into the user experience including nested tooltips, charts, tutorials, and accessibility.
2022-01-12
28
Flags
A look at flags and the dynamic flag generation.
2021-12-15
27
Technology
The new technology system.
2021-12-08
26
Peace Deals
Bilateral peace deals and how to negotiate an end to wars.
2021-12-01
25
The Cost of War
The cost of warfare and how Victoria III models the long-lasting effects of conflict.
2021-11-24
24
Navies and Admirals
Navies and their strategic importance.
2021-11-17
23
Fronts and Generals
The core mechanics of land warfare: Fronts, Generals, Battalions, and Mobilization.
2021-11-10
22
The Concept of War
A discussion on the design pillars of Warfare in Victoria III.
2021-11-03
21
Diplomatic Plays
A first look into Diplomatic Plays, the signature diplomatic feature in Victoria III.
2021-10-27
20
Diplomatic Actions
The types of diplomatic actions that a country can undertake and the various different diplomatic pacts possible including vassals.
2021-10-20
19
Relations and Infamy
National relations, infamy, and strategic interests.
2021-10-13
18
Rank & Prestige
National rankings and the mechanic of prestige.
2021-10-07
17
Migration
Intra-market and mass migration, and how migrants are attracted.
2021-09-30
16
States
A deeper dive into States, the main political and geographical unit in Victoria III.
2021-09-23
15
Slavery
The representation of slavery in Victoria III.
2021-09-16
14
Political Movements
Political movements and how Pops make demands to the government.
2021-09-09
13
Standard of Living
The standard of living system, wealth, Pop needs, and consumption.
2021-09-02
12
Treasury
National income, expenses, gold reserves, and debt.
2021-08-26
11
Employment and Qualifications
Pop professions, how and why Pops change professions.
2021-08-19
10
Infrastructure
A brief overview of state infrastructure and market access.
2021-08-12
9
National Markets
An introduction to the National Market system.
2021-08-05
8
Institutions
Institutions, bureaucracy, and government services.
2021-07-29
7
Laws
The categories of laws and an overview of legal reform.
2021-07-22
6
Interest Groups
Interest groups and how they form the core of Victoria III's political gameplay.
2021-07-01
5
Production Methods
The production methods mechanic and how it ties into buildings.
2021-06-24
4
Goods
Explaining goods and how they interact with the world of Victoria III.
2021-06-17
3
Buildings
A first look at buildings.
2021-06-10
2
Capacities
Explaining capacities, the four main "currencies" of Victoria III.
2021-06-03
1
Pops
An overview of population mechanics.
2021-05-27
0
The Vision
The vision for Victoria III.
2021-05-21
References[edit | edit source]
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